Jujutsu Kaisen Wiki
Advertisement
Jujutsu Kaisen Wiki

Idle Death Gamble ( () (さつ) (ばく) () Zasatsu Bakuto?) is Kinji Hakari's domain expansion.

Description

Introduction

Idle Death Gamble: CR Private Pure Love Train Version 1/239 is based on a real pachinko machine and gets its theme from the eponymously named romance manga series. The user's goal is to hit the jackpot by lining up three of the same symbols decorated with the characters of Private Pure Love Train (私鉄 (してつ) (じゅん) (あい) 列車 (れっしゃ) Shitetsu Jun'ai Ressha?) .[1] The jackpot bonus grants the user unlimited cursed energy and a fully automatic reverse cursed technique for four minutes and eleven seconds, the duration of the Private Pure Love Train theme song, Admiring You (あちらをタてれば Achira o Ta Tereba?).[2]

The user must participate in the flow of the game in order to hit the aforementioned jackpot, with only a one in two-hundred and thirty-nine chance of doing so. All the rules of the game are transferred into the opponent's brain through the domain's sure-hit effect. This process is harmless, and as a trade-off, the construction and cursed technique infusion of this domain are extremely fast, activating in less than 0.2 seconds. This also makes Idle Death Gamble very effective in a clash of domains.[3]

Characters

Name Description Image
Aya Saito (斎藤 (さいとう) 雨矢 (あや) Saitō Aya?) Yuki's old friend. She's currently misappropriating money at a local bank. AyaSaitoP
Sayuri Amanokawa (天ノ川 (あまのかわ) 小百合 (さゆり) Amanokawa Sayuri?) Yuki's boss. She's a project manager by day, but by night... SayuriAmanogawaP
Yume Asagiri (朝霧 (あさぎり) (ゆめ) Asagiri Yume?) The main heroine. She has no distinguishing characteristics. YumeAsagiriP
Hiro Kato (加藤 (かとう) (ひろ) Katō Hiro?) Yuki's college classmate and a job hopping musician. He can't tell the difference between a guitar and a bass. HiroKatoP
Suzuka Shimizu (清水 (しみず) 涼香 (すずか) Shimizu Suzuka?) Yuki's coworker. She is conceited about her academic background and is currently developing Hiro's. SuzukaShimizuP
Sayaka Yamaguchi (山口 (やまぐち) 紗夜花 (さやか) Yamaguchi Sayaka?) Yuki's younger sister. In class, she pretends to be using an electronic dictionary but is actually playing DS. SayakaYamaguchiP
Yuki Yamaguchi (山口 (やまぐち) 夕輝 (ゆうき) Yamaguchi Yūki?) The main hero. He has no distinguishing characteristics. YukiYamaguchiP

Game Flow

The game begins in normal mode, where those inside appear on a neutral stage. As the battle begins, the user can manifest three different types of visual effect indicators in battle: shutter doors, reserve balls, and consecutive effects. Conjuring doors and balls are offensive attacks, but consecutive effects are defensive indicators that redo a sequence to revert damage.[4] Doors and reserve balls come in a green, red, or gold rarity to symbolize a higher chance at a jackpot. Rainbow-colored indicators or re-doing four consecutive effects guarantees a jackpot. The user can choose which visual indicator to manifest, but their success is up to luck. Generating one or more visual indicators progresses the stage to a riichi scenario[1] and reveals two of three of the numbers needed for a jackpot.[5]

There are four riichi scenarios with different chances of hitting a jackpot, with the final train riichi having over an eighty percent chance.[1] Each of the scenarios changes the stage and uses the characters of Private Pure Love Train in a different way. For example, the transit card riichi scenario takes the user and their opponent to a different part of the train station where Yuki must pass through the gate and get to work on time to hit the jackpot. This is a low-chance scenario and is likely to fail without rare visual indicators. The user's opponent cannot obstruct the visualization of the riichi scenarios and must watch it unfold or defeat the caster before it ends.[6]

Riichi Scenarios

Name Chance Description
Transit Card Riichi ☆☆★ If Yuki passes through the station gate on time to reach work before he is late, the user hits the jackpot.
Seat Struggle Riichi ☆★★ Not yet revealed.
Potty Emergency Riichi ☆★★ If Hiro reaches Shin-Yurigaoka station without wetting themselves on accident, the user hits the jackpot.
Friday Night Final Train Riichi ★★★ If Yume doesn't board a train on the opposite platform from Yuki and reappears after it departs, the user hits the jackpot.

Jackpot Bonuses

Failure to hit a jackpot within a scenario will revert the stage back to the start.[7] This will repeat until the user wins or runs out of chances to do so, with the number of possible spins decreasing with every missed jackpot.[1] On the first activation of consecutive expansions, the probability of hitting the jackpot is over twenty percent.[4]

If a jackpot is hit, the domain disappears, and Admiring You plays out loud around the user, who receives a bonus of unlimited cursed energy for the duration of the song. The user has no restrictions on cursed energy and can receive bonus amounts randomly throughout the round. The unlimited cursed energy causes the body to reflexively heal itself even if the user never learned to perform reverse cursed technique. This prevents the user's body from retaining damage and makes them effectively unkillable for four minutes and eleven seconds.[8][9] The regeneration speed is higher than even Satoru Gojo and Sukuna's.[10]

By the end of the song, the user's cursed energy recedes back to normal and their cursed technique has already been replenished. This allows them to open their domain repeatedly as long as a jackpot is achieved.[11] The conditions of the game carry over from consecutive uses as well. If the user lined up three odd numbers, the stage will open in advanced probability rather than the neutral state.[12] If the user lined up even numbers, they will start on a stage with faster spins.[13][14] There is also a chance for the stage to begin in hidden probability, a pachinko mode similar to faster spins but actually carries an increased probability to hit the jackpot.[15]

Usage

Kinji activates his Domain Expansion

Hakari's hand sign for expanding Idle Death Gamble.

Hakari's cursed technique is mainly employed through Idle Death Gamble. His fighting style and tactics revolve around using his domain to hit the jackpot and defeat his opponent using the bonus of unlimited cursed energy. Hakari first displayed his full power when he thoroughly crushed Charles Bernard's violent tendencies. Hakari used Idle Death Gamble in their fight in the Tokyo No. 2 Colony. Charles was instantly appraised of the domain's rules[16] and he immediately expressed that the massive dump of information irritated him.

Aware of the rules of the game, Charles attempted to follow its flow while fighting Hakari. He took note of the green reserve ball and green shutter doors Hakari first attacked with. Charles recognized them as indicators and knew that activating riichi mode would follow. Hakari chanted riichi as he punched Charles and spun two number four symbols. Advancing to the next stage, both fighters entered the low-chance transit card riichi. Charles was unable to interact with the visualizations and his G Warstaff couldn't predict the indicators or the outcome of the scenario. Hakari ultimately failed to hit the jackpot by drawing a five instead of another four, returning both fighters to the starting stage. Charles quickly realized that this would continue until one party lost. Despite avoiding a jackpot in the first go, Charles was upset that Idle Death Gambe: Private Pure Love Train Version 1/239 appropriated the manga by Candy Nakamura of the same name.

Hakari defeats Charles

Hakari effortlessly defeating Charles after hitting the jackpot.

Hakari conjured gold doors to defend himself from Charles before entering the next scenario. Charles recognized this indicated a high chance for a jackpot. While activating riichi mode and spinning two number three symbols, Hakari boasted that he never needed more than thirty spins to hit a jackpot. They advanced to the high-chance final train riichi and it initially appeared as if Yume departed on the train, which would not have resulted in a jackpot. Charles assumed this was the case and was able to channel his relief into focus, injuring Hakari. However, the visualization revealed that Yume missed the train as she reappears next to Yuki. Hakari spun three number three symbols in a row and used his bonus cursed energy to defeat him with a single kick.[17]

Hakari confronts Kashimo

Hakari confronts Kashimo during his bonus round.

Hakari rescued Panda from Hajime Kashimo during the bonus round after hitting the jackpot against Charles. Kashimo sensed Hakari's overflowing cursed energy as the latter made his dramatic entrance. Hakari's increased durability allowed him to land on top of a metal shipping container and completely crushed it without injuring himself.[18] He followed up with a punch that sent Kashimo flying through another freight container. His overwhelming cursed energy output also allowed Hakari to completely ignore Kashimo's electrification. Normally someone would suffer an electric shock from hitting Kashimo but Hakari barely felt a tingle.

Hakari vs

Hakari and Kashimo interacting with the riichi scenario visualization.

Shortly after their opening exchange, Hakari received a bonus of cursed energy that further empowered him. Kashimo landed several undefended hits but Hakari was able to take them without suffering significant damage and immediately counterattacked. After having his arm severed by Kashimo's lightning, Hakari was able to keep fighting because he knew his arm would automatically heal. The round ended directly after Hakari's arm recovered and Kashimo noticed the music ending alongside the recession of his opponent's cursed energy. With his cursed energy returned to normal and his cursed technique replenished during the round, Hakari immediately expanded his domain again, something he's capable of doing repeatedly as long as he continues to hit the jackpot.[19]

Hakari's last ditch domain expansion

Hakari gambling on his domain in a last-ditch effort to survive a fatal wound.

Kashimo was already intrigued by Hakari's unique abilities and gaining information on how they worked allowed him to better analyze his opponent. The domain apprised Kashimo of its rules faster than he could give up defending himself with Hollow Wicker Basket. Since Hakari lined up three odd numbers against Charles, this time the game began in increase probability mode. Kashimo recognized that Hakari was likely to keep hitting the jackpot but was also aware his opponent wasn't unkillable while in the domain. Hakari's base state was easily outdueled by Kashimo's superior physical prowess but he used the consecutive effect indicator to replay brutal exchanges and undo any damage he took. The risk of failing to activate a consecutive effect is greater upon the second activation of the domain so normally Hakari would avoid it unless he has increased probability. He used consecutive effects twice in a row and to avoid lasting damage from Kashimo and then went right into riichi mode, drawing two sixes.

Hakari and Kashimo entered the potty emergency riichi and even worked together to interact with the visualization, ultimately resulting in a jackpot. The music began after the domain was dispelled and Kashimo recognized that Hakari returned to his unkillable state, with no restrictions on cursed energy and a fully automatic reverse cursed technique. He also noted that since Hakari hit a jackpot using even numbers, the increased probability wouldn't be in effect for the next expansion.[20]

Hakari detoxifies

Hakari's automatic reverse curse technique detoxifying his body unconsciously.

During the succeeding round, Hakari's automatic reverse curse technique healed several injuries to his head, including a direct hit from Kashimo's lightning. Hakari survived by expelling his opponent's cursed energy through his nose while his brain healed itself. With eight seconds left in the round, Hakari's physical prowess increased and he overwhelmed Kashimo with a reckless assault. Just as the round ended, Kashimo hit Hakari with another unexpected bolt of lightning he was unable to heal from. Despite suffering a fatal wound, Hakari used the last of his strength to expand Idle Death Gamble once more.[21]

Hakari successfully cast his domain but Kashimo assumed this attempt was in vain and that they would enter a mode with faster spins and not increased probability. With only a one in two hundred and thirty-nine chance of hitting the jackpot, it was likely Hakari would fail to do so and die. However, on the very first spin, Hakari lined up three number-two symbols and hit the jackpot due to hidden probability, instantly healing himself.

Kashimo's next attempt to overcome Hakari's auto-healing was poisoning him with chlorine gas. Nullifying toxins requires an advanced reverse cursed technique, which Hakari's unkillable mode is able to achieve unconsciously. With only five seconds left in the round, Hakari decided to try and defeat Kashimo rather than distance himself to cast the domain again. Kashimo was aware Hakari was headed for increased probability mode if he expanded Idle Death Gamble again, so he attempted to kill Hakari with a steam explosion that would at the very least destroy his arm and prevent him from using hand signs to cast the domain.[22][23]

Having agreed to let Kashimo fight Sukuna, when Uraume was poised to help their master after his victory over Satoru Gojo and interfere with Kashimo's duel, Hakari also arrived at the battlefield in Shinjuku and casted Idle Death Gamble to trap the Frozen Star in his domain.[24] When Kashimo died against Sukuna, Hakari's domain collapsed due to him hitting the jackpot, coinciding with the arrival of Hiromi Higuruma and Yuji Itadori.[25] Hakari greatly exploited his automatic healing during his subsequent battle with Uraume, stalling the curse user from regrouping with Sukuna.[26]

References

  1. 1.0 1.1 1.2 1.3 Jujutsu Kaisen Manga: Chapter 183 (p. 2-3).
  2. Jujutsu Kaisen Manga: Chapter 186 (p. 17).
  3. Jujutsu Kaisen Manga: Chapter 187 (p. 1).
  4. 4.0 4.1 Jujutsu Kaisen Manga: Chapter 187 (p. 6).
  5. Jujutsu Kaisen Manga: Chapter 183 (p. 6).
  6. Jujutsu Kaisen Manga: Chapter 183 (p. 6-8).
  7. Jujutsu Kaisen Manga: Chapter 183 (p. 8).
  8. Jujutsu Kaisen Manga: Chapter 186 (pp. 8, 17).
  9. Jujutsu Kaisen Manga: Chapter 187 (p. 11-13).
  10. Jujutsu Kaisen Manga: Chapter 245 (p. 5).
  11. Jujutsu Kaisen Manga: Chapter 186 (p. 18-19).
  12. Jujutsu Kaisen Manga: Chapter 187 (p. 1-3).
  13. Jujutsu Kaisen Manga: Chapter 187 (p. 3).
  14. Jujutsu Kaisen Manga: Chapter 189 (p. 1).
  15. Jujutsu Kaisen Manga: Chapter 189 (p. 2).
  16. Jujutsu Kaisen Manga: Chapter 182 (p. 18-19).
  17. Jujutsu Kaisen Manga: Chapter 183 (p. 1-19).
  18. Jujutsu Kaisen Manga: Chapter 185 (p. 18-19).
  19. Jujutsu Kaisen Manga: Chapter 186 (pp. 2-3, 6-11, 15-19).
  20. Jujutsu Kaisen Manga: Chapter 187 (p. 1-13).
  21. Jujutsu Kaisen Manga: Chapter 188 (p. 10-19).
  22. Jujutsu Kaisen Manga: Chapter 189 (p. 14-19).
  23. Jujutsu Kaisen Manga: Chapter 190 (p. 5-6).
  24. Jujutsu Kaisen Manga: Chapter 237 (p. 2-4).
  25. Jujutsu Kaisen Manga: Chapter 238 (p. 18-19).
  26. Jujutsu Kaisen Manga: Chapter 245 (p. 1-11).

Navigation

[v · e · ?]
Jujutsu
Cursed Techniques
Innate
Techniques
Auspicious Beasts Summon  •  Antigravity System  •  Black Bird Manipulation  •  Blazing Courage  •  Blood Manipulation  •  Boogie Woogie  •  Cloning Technique  •  Comedian  •  Construction  •  Contractual Re-Creation  •  Copy  •  Cursed Energy Discharge  •  Cursed Speech  •  Cursed Spirit Manipulation  •  Disaster Flames  •  Disaster Plants  •  Disaster Tides  •  G Warstaff  •  Heart Catch  •  Ice Formation  •  Idle Transfiguration  •  Immortality  •  Inverse  •  Limitless  •  Love Rendezvous  •  Mythical Beast Amber  •  Prayer Song  •  Projection Sorcery  •  Puppet Manipulation  •  Ratio Technique  •  Rot Technique  •  Séance Technique  •  Shrine  •  Solo Forbidden Area  •  Star Rage  •  Straw Doll Technique  •  Technique Extinguishment  •  Ten Shadows Technique  •  Tool Manipulation
Non-Innate
Techniques
Batto Sword Drawing  •  Curtain  •  Domain Expansion  •  Domain Amplification  •  Evening Moon Sword Drawing  •  Falling Blossom Emotion  •  Hazy Moon  •  Hollow Wicker Basket  •  Simple Domain
Extension
Techniques
Bird Strike  •  Blood Edge  •  Blood Meteorite  •  Body Repel  •  Boost On  •  Collapse  •  Convergence  •  Crimson Binding  •  Cursed Technique Lapse: Blue  •  Cursed Technique Reversal: Red  •  Cutie Honey  •  Death Swarm  •  Decay  •  Earthen Insect Trance  •  Ember Insects  •  Flowing Red Scale  •  Frost Calm  •  Granite Blast  •  Hairpin  •  Hollow Technique: Purple  •  Icefall  •  Instant Spirit Body of Distorted Killing  •  Jacob's Ladder  •  Kaichi  •  Miracle Cannon  •  Mode: Albatross  •  Piercing Blood  •  Pigeon Viola  •  Polymorphic Soul Isomer  •  Reiki  •  Resonance  •  Ryu  •  Slicing Exorcism  •  Soul Multiplicity  •  Spiderweb  •  Supernova  •  Sword Option  •  Thin Ice Breaker  •  Ultimate Cannon  •  Ultra Cannon  •  Ultra Shield  •  Ultra Spin  •  Well's Unknown Abyss  •  Wind Scythe
Maximum
Techniques
Maximum: Meteor  •  Maximum: Uzumaki  •  Maximum: Wing King
Domain
Expansions
Authentic Mutual Love  •  Chimera Shadow Garden  •  Coffin of the Iron Mountain  •  Deadly Sentencing  •  Horizon of the Captivating Skandha  •  Idle Death Gamble  •  Malevolent Shrine  •  Self-Embodiment of Perfection  •  Threefold Affliction  •  Time Cell Moon Palace  •  Unlimited Void  •  Womb Profusion
Cursed Objects
Special Grade Cursed Womb: Death Painting  •  Prison Realm  •  Ryomen Sukuna's Fingers
Cursed Tools
Special Grade Chain of a Thousand Miles  •  Inverted Spear of Heaven  •  Playful Cloud
Others Black Rope  •  Dragon-Bone  •  Festering Life Sword  •  Hiten  •  Kamutoke  •  Slaughter Demon  •  Split Soul Katana  •  Sword of Extermination
Cursed Corpses
Puppets Ultimate Mechamaru  •  Ultimate Mechamaru - Mode: Absolute
Abrupt-Mutation Cursed Corpses Panda (Gorilla Mode)  •  Takeru
Shikigami
Ten Shadows Technique Divine Dogs  •  Divine Dog: Totality  •  Great Serpent  •  Mahoraga  •  Merged Beast Agito  •  Max Elephant  •  Nue  •  Piercing Ox  •  Rabbit Escape  •  Round Deer  •  Tiger Funeral  •  Toad
Others Garuda  •  Judgeman  •  Kogane  •  Moon Dregs
Terminology
Taijutsu Black Flash  •  Divergent Fist  •  Manji Kick  •  Shiranui-Gata  •  Unblockable Drumming Beat
Sorcerers Curse User  •  Grade  •  Jujutsu Headquarters  •  Jujutsu Regulations  •  Jujutsu Sorcerer  •  Sorcerer Clan
Curses Cursed Energy  •  Cursed Human  •  Cursed Spirit  •  Cursed Womb
Other Bath  •  Barrier  •  Binding Vow  •  Heavenly Restriction  •  Innate Domain  •  Reverse Cursed Technique  •  Six Eyes  •  Transfigured Human
Advertisement