Jujutsu Kaisen Wiki
Advertisement
Jujutsu Kaisen Wiki
Event

The Culling Game ( () (めつ) (かい) (ゆう) Shimetsu Kaiyū?) is the most unprecedented act of jujutsu terrorism ever enacted. The conflict immediately follows the Shibuya Incident and is orchestrated by Kenjaku with the goal of evolving humanity by optimizing cursed energy. The game functions as a lethal battle royal where players kill one another with jujutsu. Players must adhere to the strict rules of the game and fight across ten barrier colonies that form a line down Japan.

Prologue

Kenjaku's Preparations

Pseudo-Geto using Idle Transfiguration (Anime)

Kenjaku remotely casting Idle Transfiguration on non-sorcerers he marked.

At the very end of the Shibuya Incident, Yuki Tsukumo confronts Kenjaku. They have conflicting ideologies on how to take humanity's relationship with cursed energy to the next stage.

Kenjaku believes there must be more potential to cursed energy in the form of human beings than jujutsu sorcerers and cursed spirits. His first attempt to achieve something greater was the Cursed Womb: Death Paintings. However, this only taught Kenjaku that something of his own creation cannot exceed his own potential. Therefore, he must create uncontrollable chaos in order to reach an answer that's shrouded in darkness.

Tsumiki wakes up (Anime)

Marked ones such as Tsumiki Fushiguro awaken for the coming conflict.

By extracting Mahito's cursed technique using Cursed Spirit Manipulation, Kenjaku was able to remotely cast Idle Transfiguration and activate two types of non-sorcerers he marked. The first type are people who ingested cursed objects, similar to Yuji Itadori. The second type are people who gained cursed techniques despite having brains that were meant to be non-sorcerers, like Junpei Yoshino. Both had their brains adjusted for jujutsu. The former gained strength as vessels for sorcerers from past eras. The latter gained the capacity to use cursed techniques as new sorcerers for the modern era.

Kenjaku also breaks the seal on all the cursed objects he had the vessels ingest. Some of the marked ones have been in a deep slumber since being exposed to his cursed energy, but they will now awaken.

Cursed Spirit Manipulation (Anime)

Kenjaku releases countless cursed spirits into Tokyo.

The cursed objects were the remains of sorcerers Kenjaku made contracts with over a thousand years ago. However, each of those Binding Vows became null when Kenjaku obtained Suguru Geto's body. In order to deepen their understanding of cursed energy, Kenjaku plans on having hundreds of sorcerers fight one another. He's confident the upcoming conflict will reflect the Heian Era, the golden age of jujutsu.[1]

While escaping from Shibuya, Kenjaku released countless cursed spirits into Tokyo, creating a chain reaction from the Shibuya Incident that spread over ten million curses that compromised the twenty-three wards. Megumi Fushiguro learns of his sister's involvement and tells Yuji Itadori that she's been ensnared in Kenjaku's battle royal between jujutsu users called the Culling Game. Megumi recruits his allies and contacts Master Tengen in order to learn more about the Culling Game and Kenjaku's objectives.[2]

About the Culling Game

Master Tengen reveals Kenjaku couldn't use their barrier to turn everyone in Japan into sorcerers with Idle Transfiguration because he lacks the cursed energy. That method would be wildly inefficient, so Kenjaku has chosen to evolve humanity by merging them with Master Tengen.

Meeting with Master Tengen

Megumi and his allies contact Master Tengen to learn about the Culling Game.

The evolved soul of Master Tengen is now the world itself, and merging with them would create beings that are greater than a sorcerer. However, they would be new beings that are both "there and not there", meaning there are no boundaries between individuals. Not unlike what befell Tokyo, evil would spread and the impurity of a million people would flood the entire world beyond just Japan.

According to Master Tengen, the Culling Game uses the players' cursed energy and the barriers for a ritual that prepares the humans of Japan for the merger. Through this custom, Master Tengen can be forced to merge with the humans of Japan and "convey them to the other side". In order to perform such a ritual, Kenjaku has undertaken specific binding vows, one of them being that he is not the game master. This works against Megumi's group because killing Kenjaku will not end the game. The Culling will continue until all the players are dead and its rules ensure that nothing can interrupt the ritual.[3]

Demonstration of the Culling Game merger

The ten barrier colonies forming a line across Japan.

There are ten colonies around Japan that are connected by boundary-binding barriers that form a line down the archipelago. This does not include Hokkaido because of the Jujutsu Society barrier and its status as a sacred area. Every human in Japan has been cursed in preparation for the merging ritual.

There is no rule about entering or exiting the colonies and from the start of the game, players receive the objective of exiting the barriers as a way of stimulating competition. In order for the barriers to confine all the players, they're strengthened by the premise that the players entered of their own free will. Little is known about the game master, but shikigami known as Kogane serve as the game interface. All players are subject to strict rules, but Kenjaku will receive no bias.[4]

Plan to Rescue Tsumiki Fushiguro

Hajime Kashimo kills another player

Hajime Kashimo scores two hundred points.

Megumi believes that freeing Satoru Gojo from Prison Realm could solve the conflict, but they will need a player called the Angel. She is a sorcerer from a thousand years ago with the ability to extinguish cursed techniques. Her cursed technique would be able to free Gojo using the back of Prison Realm, which is in Tengen's possession.[5]

Megumi and company formulate a plan to combat the Culling Game and free his sister using information from Master Tengen. While rules of the game can't be subtracted, they can be countered by players in roundabout ways with added rules. Yuta Okkotsu enters the Sendai Colony in Miyagi right away in order to gather information on the game.[6]

Hakari helps plot against the Culling Game

Yuji and Megumi work with Hakari to from a rescue plan.

Meanwhile, Yuji and Megumi recruit Kinji Hakari and Panda to help. Hakari agrees to cut a deal with them and all four students are present for an announcement detailing an additional rule to the game added by Hajime Kashimo. This rule grants players more information on one another. Following the announcement, Kogane introduces itself to Yuji Itadori as his personal liaison to the game. Yuji is already being counted as one of the players despite not being in a colony or either type of player Kenjaku awakened. Yuji believes it's possibly due to his relationship with Sukuna.

Hiromi Higuruma and Hajime Kashimo

The student prioritize Hiromi Higuruma and Hajime Kashimo as their main targets.

Megumi uses Yuji's Kogane to look at the list of players provided by the new rule. He wants to find someone with a hundred or more points who isn't interested in adding rules. By pressuring that player into adding a rule to allow Tsumiki to get out of the Culling Game, the students can avoid killing people.

The first rule they need to offset is rule eight, which subjects players to curse technique removal should their score remain the same for nineteen days. They can do so by adding a rule that allows players to freely exchange points. Megumi also suggests adding a rule allowing players to spend points to get out of the game. Hakari argues that would conflict with the long-lasting effect on the game. Megumi agrees but believes it might work on the condition that it substitutes a non-player into the game.

Jujutsu High students enter the Culling Game

The Jujutsu High students officially declare their participation in the Culling Game.

Their plan of action is to look for the Angel to break the seal on Prison Realm. At the same time, they'll hunt down Hajime Kashimo and Hiromi Higuruma to force them to add favorable rules to the game.[7] However, Kogane has no listing for the Angel and only knows that she might be located in east Tokyo. Regardless, Hakari plans to go with Panda into the Tokyo No. 2 Colony to combat Hajime Kashimo. Yuta hasn't been in touch since entering the barriers, meaning they block cellphone reception. Hakari asks Kirara Hoshi to remain outside the barriers to keep an eye on things. Yuji and Megumi will enter the Tokyo No. 1 Colony to find Hiromi Higuruma, another player with one hundred points.

On November 12th at noon in Tokyo, Yuji, Megumi, Hakari, and Panda all officially declare their participation in the Culling Game and enter their respective colonies.[8]

Event

Tokyo No. 1 Colony

Main Article: Tokyo No. 1 Colony: Angry Man
Hanyu attacks Yuji

Yuji is separated from Megumi upon entering the colony and gets targeted by players hunting new entrants.

Yuji and Megumi enter the Tokyo No. 1 Colony in search of Hiromi Higuruma to get him to use his points to add a new rule to the game. They are separated upon entering the colony and are quickly confronted by other sorcerers. Hanyu and Haba target newer entries but Yuji makes short work of them without resorting to killing.

A young woman named Remi attacks Megumi but she's easily tossed aside. Rin Amai, a young man who was being used by Hana and Hanyu, recognizes Yuji from Sendai.[9] Separately yet simultaneously, Rin and Remi both claim to know where Higuruma is. However, they present different locations to Yuji and Megumi respectively.[10] Rin is true to his word and takes Yuji directly to Higuruma while Megumi is led into a trap by the mischievous Remi.[11]

Deadly Sentencing

Yuji fighting Higuruma to make use of his points.

Higuruma was a man betrayed and overwhelmed by the deeply unjust nature of his practice. He refuses to help Yuji by using his points to add a new rule, leading to the two of them to come to blows.[12] Higuruma's domain expansion: Deadly Sentencing puts Yuji on trial. He's found guilty by Judgeman and stripped of his cursed energy as a result of the sentencing.[13] Yuji is quickly overpowered without his cursed energy but realizes in time that he can demand a re-trial. However, the second time he's put on trial is for mass murder in Shibuya. Yuji confesses to this crime and received the death penalty, Judgeman's harshest sentencing.[14]

Higuruma hesitates despite Yuji's confession. He's aware that Sukuna was the true culprit and decides to embrace his former ideals. He deems Yuji innocent and throws the fight,[15] agreeing to help Yuji by spending one hundred points to add rule ten to the Culling Game. The addition of a rule to transfer points between players completes the first step to the Jujutsu High sorcerer's plan to rescue Tsumiki.[16]

Megumi trapping Reggie inside his shadow

Megumi fighting Reggie earnestly with the intent to kill.

While Yuji is dealing with Higuruma, Megumi is led to Reggie Star. After a discussion about the rules of the Culling Game being a diversion for Kenjaku's true intentions, Megumi and Reggie disagree on joining forces and come to blows. Reggie alongside his allies, Chizuru Hari and Iori Hazenoki ambush Megumi.[17]

Megumi eliminates Hari first but he's worn down by Hazenoki's relentless explosions. Fumihiko Takaba, a fellow player, rescues Megumi on a whim and helps him splitup their opponents.[18][19] Megumi defeats Reggie and the latter transfers his points over before dying.[20] Hazenoki withdraws after learning of Reggie's death and transferrs his points due to Takaba's peristant haggling.[21][22]

Sendai Colony

Main Article: Sendai Colony: The Height of the Feast
Kurourushi chanting blinding

By eliminating Dhruv, Yuta unleashes a modern-day black demon upon the Sendai Colony.

Within the first twelve days of the Culling Game, the fighting within the Sendai Colony escalates to a level of pure viciousness far beyond that of the Tokyo colonies. Due to the presence of four elite players: Dhruv Lakdawalla, Ryu Ishigori, Takako Uro, and Kurourushi, the colony reaches a deadlock. At 11:28 AM on November 12th, Yuta ends the deadlock by eliminating Dhruv. He's scored thirty-five points since leaving Jujutsu High, with an additional five from Dhruv.[23]

Triple Domain Expansion

The strongest players in the colony clash domains.

While aiding civilians trapped within the Sendai colony, Yuta comes under attack from Kurourushi, a cockroach cursed spirit that awoke from a dormant state once Dhruv died. Takako Uro and Ryu Ishigori observe Yuta's fight with Kurourushi. Yuta is aware they're watching and tries to exorcise Kurourushi without using Rika or reverse cursed technique. Kurourushi ultimately forces Yuta's hand and after eliminating the cockroach curse, he immedately comes under attack from Uro.[24]

Ishigori also joins the fray and the three-way battle results in Yuta taking several direct hits from strong cursed techniques. Yuta calls Rika to his side and uses his full power to even the odds, eventually forcing a three-way clash of domains that's interrupted by Kurorushi's offspring. Uro and Kurorushi are defeated while everyone's innate techniques are exhausted from the domain clash. This sets the table for the proper one-on-one Ishigori has always desired, an event he fondly refers to as his "dessert".[25] Yuta's technique recovers in time to redirect Ishigori's attack back at him to come out the last man standing in Sendai.[26] Yuta doesn't kill Ishigori or Uro and instead has them transfer all of their points over to him.[27]

Tokyo No. 2 Colony

Main Article: Tokyo No. 2 Colony: Incredible Luck
Charles Bernard and Kinji Hakari

Hakari encounters Charles in the deserted colony after being separated from Panda.

Hajime Kashimo dominates the Tokyo No. 2 Colony, eliminating forty players within the first twelve days. He adds rule nine to the Culling Game, allowing players to use their Kogane to view information on each other.[28] Hana Kurusu left the Tokyo No. 2 Colony because there ended up being more cursed spirits than sorcerers due to Kashimo and the sea. Hakari and Panda are unaware of this when they enter the colony in search of the Angel.

Panda destroyed by Kashimo

Kashimo overpowers and interrogates Panda.

Hakari encounters Charles Bernard after being separated from Panda. Charles is an aspiring mangaka whose dreams were crushed along with the collapse of Tokyo. Charles was unwillingly awakened as a sorcerer for the Culling Game. He asks Hakari to provoke him into a fight where he can vent his frustration and aggression in the only way the Culling Game demands, with the intent to kill.[29] Hakari doesn't hold back on Charles in an attempt to curb his violent expression.[30] He hits the jackpot in his pachinko-themed domain to achieve a decisive victory over Charles's ability to see the future.[31]

Around the same time, Panda unfortunately happens upon Kashimo. The God of Lightning interrogates Panda for Sukuna's location and nearly annihilates the cursed corpse in the process. Kashimo destroys two of Panda's cores, both his brother's and sister's, as well as the majority of his body. Despite this, Panda refuses to tell Kashimo anything about Yuji. Before Kashimo puts an end to Panda, Hakari arrives to rescue him while still under the influence of his domain's jackpot bonus.[32]

Hakari vs. Kashimo

Hakari and Kashimo duel across repeated domain expansions.

The bonus of unlimited cursed energy enhances Hakari and grants him a fully automatic reverse cursed technique. This enables him to combat the highly skilled Kashimo on even terms. Kashimo attempts to kill the unkillable while the two fight across repeated domain expansions and jackpot bonuses. Kashimo nearly succeeds in killing Hakari's more than once but the latter's incredible luck outlasted him in the end.

Rather than kill Kashimo, Hakari cuts a deal with him to join forces. As per their agreement during the fight, Kashimo transferrs his remaining one hundred points over to Hakari.[33]

Sakurajima Colony

Main Article: Sakurajima Colony: Ressurection
Cursed Naoya spins to negate Maki's attack

Naoya returns as a curse and seeks revenge on Maki.

At 3:05 P.M. in the Sakurajima Colony, Maki takes out cursed spirits in the Shiroyama tunnel. Noritoshi Kamo finds her and reveals that with Maki's last attack, most of the remaining sorcerers and curses in the colony have been eliminated. Noritoshi, like the other Kyoto students, traveled to the colonies to inform their Tokyo allies of the developing plan to combat the Culling Game. He tells Maki her new role is to leave the colony and meet up with Ui Ui so she can serve as a communicator between colonies. However, their conversation is interrupted by the arrival of a cursed spirit with a peculiar presence.[34]

Daido and Miyo appear

Two new players randomly enter the fold.

After ignoring Kogane's invitation to become a player, the curse rips through Sakurajima with extreme speed and goes straight for Maki. It reveals itself to be a vengeful spirit, none other than Naoya Zenin reincarnated into a curse.[35] Maki and Noritoshi fight together to bring Naoya down, but he ends up being a cursed womb and evolves into a much more powerful state that quickly overwhelms both of them.[36][37] The chaotic battle draws the attention of two other players, Rokujushi Miyo and Hagane Daido.[38]

Maki stabs Naoya from behind

Maki reaches her potential and effortlessly defeats Naoya.

Daido is an unparalleled swordsman but not a sorcerer and Miyo is a sorcerer obsessed with sumo. The samurai knows where Naoya is despite not being able to see him and strikes with more efficiency than even Maki.[39] Miyo notices Maki's distress and offers her a sumo match inside his simple domain. During the match, Miyo teaches Maki to let go of her restraints and reach true freedom, allowing her to see "everything" in the same way Daido does. With Miyo's guidance, Maki reaches her full potential.[40] At this level, Naoya is no longer a match for her, and not even his newly achieved domain expansion has any effect. Maki exorcises Naoya, saving Daido and Miyo from his domain. With this, a demon war god on the same level as Toji Zenin has been fully realized.[41]

Lake Gosho Colony

Main Article: Foolish Survivor
Kenjaku hunting Culling Game players

Kenjaku hunts players in the Lake Gosho Colony.

On December 24th, 2018, the date of Satoru Gojo and Sukuna's paramount clash, Kenjaku travels to the Lake Gosho Colony. Kenjaku plans on eliminating the remaining players in the colony while the sorcerers allied with Jujutsu High are dealing with Sukuna.

A female player, confused by the state of affairs in the Culling Game by this point, flees from Kenjaku. She's quickly caught and killed by him but his Kogane isn't set to read his point additions aloud. Kenjaku also makes quick work of Iori Hazenoki after they both learn of Satoru Gojo's defeat. Hazenoki was hoping he could hold out until backup arrived from that battle. Kenjaku is using several cursed spirits as sensors to monitor the jujutsu sorcerers and believes he would know if they were coming. However, Takaba appears in the area and confronts Kenjaku without any warning.

Fumihiko and Kenjaku poke each other's noses

Takaba and Kenjaku "clash".

This surprises Kenjaku, but he writes Takaba off, underestimating him for being an awakened sorcerer.[42] Kenjaku quickly learns that his knowledge and skill are useless against Takaba's Comedian technique, which renders his cursed spirits harmless. He takes a different approach and attacks Takaba's confidence as a comedian to deactivate his passive technique.[43] Takaba quickly regains his composure after recalling his origin and swings the momentum back in his favor.[44]

Cursed Spirit Manipulation rampaging

Cursed spirits rampaging after Kenjaku's death.

Their battle spans numerous comedic realities that Kenjaku and Takaba enjoy together. Despite his joy, the damage Kenjaku takes throughout accumulates and he knows he's going to lose at that pace. He eventually figures out how to satisfy Takaba's desire to entertain, by initiating a scenario where they star as a comedic duo at their own show.[45] The fight ends when the show concludes, with Kenjaku appearing to come out as the victor.

Takaba expresses his gratitude and Kenjaku admits he had fun, only for Yuta Okkotsu to suddenly appear and deal the killing blow. It was the plan all along for Yuta to strike when Kenjaku's guard was down because Takaba doesn't kill people. Despite his defeat, Kenjaku persists, using the distraction of all the cursed spirits erupting from Suguru Geto's body to transfer authority to end the Culling Game to Sukuna.[46][47]

The Great Merger

Possible conglomeration of cursed energy

A possible result of a superposition merger.

The Great Merger ( (ちょう) (ちょう) (ふく) (どう) () Chō Chōfuku Dōka?)[48] was Kenjaku's ultimate goal and the desired result he'd been working toward following the reappearance of Sukuna. The true purpose of the Culling Game was to serve as a ritual for merging Tengen with the people of Japan. Using the cursed energy generated by those eliminated inside the colonies, the ritual would initiate a superposition merger using Tengen's barrier to bring Japanese people "to the other side". In theory, this would affect over one hundred million non-sorcerers and create an amalgamation of all of their cursed energy that exceeds the limits of sorcerers and cursed spirits.[49] Due to a series of complex binding vows undergone by Kenjaku, the merger could have only begun once the Culling Game ended.

Reggie's theory on the Culling Game

"You can be certain that Kenjaku will drop a bomb when only the strong remain and then the Culling Game will have served its purpose."

It was originally believed by Megumi Fushiguro and his allies that collecting the cursed energy of the players into the colonies was the primary goal of the Culling Game. Reggie Star argued that couldn't be the case due to the number of players, the wide difference in skill, and the rules of the game that emphasize permanence. Strong players weeded out the weaker ones within the first twelve days, resulting in several colonies quickly reaching a deadlock. If the true goal of the Culling Game was to use the players' cursed energy, then a lengthy battle royal would be more suitable. Reggie believed the Culling Game's emphasis on permanence was also another cover-up. He was certain that Kenjaku would make his move once only the strongest players remained.[50]

Kenjaku adds rules to the Culling Game

Kenjaku leverages the bon barriers to add a rule that can end the Culling Game and begin the merger.

By November 14th, the amount of cursed energy required for the Great Merger was still insufficient save for the Tokyo and Sendai colonies. Using the guise of capturing sorcerers to study cursed energy as an alternative resource as bait, Kenjaku lured non-sorcerer soldiers into the colonies at night to be sacrificed to cursed spirits. The cursed energy non-sorcerers release at death filled the colonies with cursed energy and completed the preparation for the merger. Megumi Fushiguro assumed that, as Reggie suggested, the complicated rules of the Culling Game were simply a smokescreen to cover up Kenjaku's true intentions.[51][52]

Sukuna accepts Kenjaku's failsafe

The authority to end the Culling Game falls to Sukuna.

Kenjaku was bluffing when he told Choso that the Culling Game served its purpose, as the Great Merger can only begin once the game has ended. To establish the ritual for the merger in the first place, Kenjaku had to take on the binding vow to end what is permanent.[53] To counteract the permanence of the Culling Game, Kenjaku threatened to destroy the bon barriers each colony is built on to forcibly end the game. This leveraged Kogane into adding rules that would end the Culling Game once everyone other than Kenjaku, Uraume and Sukuna are eliminated.[54]

Following Kenjaku's death, his failsafe was activated, and the remains of Tengen were transferred to Sukuna. This added the fifteenth and final rule, giving Sukuna the authority to end the Culling Game.[55] Tengen's absorbed vestiges were left in Sukuna's remains. With Sukuna's defeat, the Culling Game lost its purpose, and the Great Merger was ultimately prevented.[56]

Rules

Original Rules of the Game

1. Once a player has awakened their cursed technique, they must declare their participation in the Culling Game at the colony of their choice within 19 days.[57]

  • Players were awakened by Kenjaku at around Midnight on October 31st. This gives players like Tsumiki Fushiguro until roughly November 19th to declare their participation.[58]

2. Any player who breaks the previous rule will be subject to cursed technique removal.[57]

  • Cursed Technique Removal ( (じゅつ) (しき) (はく) (だつ) Jutsushiki no Hakudatsu?) is a mysterious process that does not involve Idle Transfiguration. Shoko Ieiri theorizes that it affects the player's brain and would kill them. Otherwise, all the players could simply refuse to participate. Master Tengen confirms that the process would indeed end the player's life.
  • Players without cursed techniques aren't at risk of dying from this rule.[59]

3. Non-players who enter a colony become players at the moment of entry and will be considered to have declared participation in the Culling Game.[57]

  • Civilians already inside a barrier at the start of the game will be given at least one chance to exit safely.[60]

4. Players score points by ending the lives of other players.[57]

5. The point value of a player's life is decided by the game master. As a general rule, sorcerers are worth 5 points and non-sorcerers are worth one point.[57]

  • Cursed spirit participants are worth 5 points as well.[61]

6. Excluding the point value of the player's own life, a player can expend 100 points to negotiate with the game master and add a new rule to the game.[57]

  • Rules cannot be subtracted.[62]

7. In accordance with rule 6, the game master must accept any proposed new rule as long as it doesn't have a long-lasting effect on the game.[57]

8. If a player's score remains the same for 19 days, they will be subject to cursed technique removal.[57]

Player Additions

9. Players gain access to information on other players, such as their name, amount of points, number of rules added, and their current colony.[63]

10. Players may transfer any number of points between one another.[64]

11. Players can leave the game by expending 100 points to invite a substitute into their colony.[65]

12. Players can enter and exit across all colony borders.[66]

  • This rule was added by Yorozu.

13. As of 9:09 PM on November 18, 2018, no new players can join the Culling Game.[67]

14. The Culling Game will end upon the deaths of all players except Suguru Geto, Megumi Fushiguro, and Shiori Himi.[68][69]

  • This rule was added by Kenjaku.

15. Authority to activate the Great Merger is passed to Megumi Fushiguro.[70]

  • This rule was added by Kenjaku's failsafe.

Barrier Rules

There are unaddressed rules in the Culling Game that come about due to the barriers. When a player answers Kogane's message upon entering a colony, they are randomly transferred to one of nine pre-established locations.[71] This process not only prevents players from entering the game together by spreading them out but also catalyzes a secondary awakening within new players.[72]

The rules of the Culling Game don't forbid players or communications from leaving the colony. This is a side-effect of the barrier, similar to the curtains deployed during the Shibuya Incident. The Jujutsu High students feared the barriers would remain unbreachable even if they added a rule to move across them.[73] However, this turned out not to be the case, as proven when Yorozu's rule allowed players to move in and out of colony barriers.

Players

Tokyo No. 1 Colony


Tokyo No. 2 Colony


Sendai Colony


Sakurajima Colony


Lake Gosho Colony


Battles

Trivia

  • Translation Note: "Shimetsu Kaiyu" (死滅回遊?) literally translates to the Annihilation Migration, referring to fish migration. Additionally, players are referred to as "Eisha" (泳者?), literally meaning swimmer, another reference to fish.

References

  1. Jujutsu Kaisen Manga and Anime: Chapter 136 (pp. 2, 5-12, 16-19) and Episode 47.
  2. Jujutsu Kaisen Manga: Chapter 144 (pp. 1, 4, 17-19).
  3. Jujutsu Kaisen Manga: Chapter 145 (pp. 4-6, 11-12).
  4. Jujutsu Kaisen Manga: Chapter 146 (p. 2-8).
  5. Jujutsu Kaisen Manga: Chapter 145 (p. 18-19).
  6. Jujutsu Kaisen Manga: Chapter 146 (p. 1-11).
  7. Jujutsu Kaisen Manga: Chapter 158 (p. 5-19).
  8. Jujutsu Kaisen Manga: Chapter 160 (p. 14-19).
  9. Jujutsu Kaisen Manga: Chapter 161 (p. 5-15).
  10. Jujutsu Kaisen Manga: Chapter 162 (p. 17).
  11. Jujutsu Kaisen Manga: Chapter 163 (p. 8-10).
  12. Jujutsu Kaisen Manga: Chapter 163 (p. 18-19).
  13. Jujutsu Kaisen Manga: Chapter 164 (p. 5-19).
  14. Jujutsu Kaisen Manga: Chapter 165 (p. 15-19).
  15. Jujutsu Kaisen Manga: Chapter 166 (p. 11-17).
  16. Jujutsu Kaisen Manga: Chapter 167 (p. 1).
  17. Jujutsu Kaisen Manga: Chapter 167 (p. 6-19).
  18. Jujutsu Kaisen Manga: Chapter 168 (p. 18-21).
  19. Jujutsu Kaisen Manga: Chapter 169 (p. 20).
  20. Jujutsu Kaisen Manga: Chapter 173 (p. 1-2).
  21. Jujutsu Kaisen Manga: Chapter 173 (p. 7-8).
  22. Jujutsu Kaisen Manga: Chapter 199 (p. 11).
  23. Jujutsu Kaisen Manga: Chapter 174 (pp. 13-19).
  24. Jujutsu Kaisen Manga: Chapter 175 (pp. 7-8, 18-19).
  25. Jujutsu Kaisen Manga: Chapter 179 (pp. 8-9, 18-19).
  26. Jujutsu Kaisen Manga: Chapter 180 (p. 19).
  27. Jujutsu Kaisen Manga: Chapter 181 (p. 8).
  28. Jujutsu Kaisen Manga: Chapter 158 (pp. 6-10, 14).
  29. Jujutsu Kaisen Manga: Chapter 181 (pp. 19-23).
  30. Jujutsu Kaisen Manga: Chapter 182 (pp. 15-19).
  31. Jujutsu Kaisen Manga: Chapter 183 (pp. 18-19).
  32. Jujutsu Kaisen Manga: Chapter 185 (pp. 16-19).
  33. Jujutsu Kaisen Manga: Chapter 190 (pp. 6-8).
  34. Jujutsu Kaisen Manga: Chapter 190 (pp. 14-19).
  35. Jujutsu Kaisen Manga: Chapter 191 (pp. 10-19).
  36. Jujutsu Kaisen Manga: Chapter 192 (pp. 17-19).
  37. Jujutsu Kaisen Manga: Chapter 193 (pp. 18-19).
  38. Jujutsu Kaisen Manga: Chapter 194 (p. 19).
  39. Jujutsu Kaisen Manga: Chapter 195 (pp. 17-19).
  40. Jujutsu Kaisen Manga: Chapter 196 (p. 9-19).
  41. Jujutsu Kaisen Manga: Chapter 199 (p. 17-19).
  42. Jujutsu Kaisen Manga: Chapter 240 (pp. 6, 15, 17-19).
  43. Jujutsu Kaisen Manga: Chapter 240 (pp. 7-9, 15).
  44. Jujutsu Kaisen Manga: Chapter 241 (pp. 18-19).
  45. Jujutsu Kaisen Manga: Chapter 242 (pp. 17-18).
  46. Jujutsu Kaisen Manga: Chapter 243 (pp. 15-19).
  47. Jujutsu Kaisen Manga: Chapter 249 (pp. 4-6).
  48. Jujutsu Kaisen Manga: Chapter 216 (p. 2), Untranslated by Viz.
  49. Jujutsu Kaisen Manga: Chapter 202 (pp. 12-17).
  50. Jujutsu Kaisen Manga: Chapter 167 (pp. 6-9).
  51. Jujutsu Kaisen Manga: Chapter 209 (pp. 11-16).
  52. Jujutsu Kaisen Manga: Chapter 210 (p. 4).
  53. Jujutsu Kaisen Manga: Chapter 216 (p. 2-3).
  54. Jujutsu Kaisen Manga: Chapter 220 (pp. 4-9).
  55. Jujutsu Kaisen Manga: Chapter 248 (pp. 13-14).
  56. Jujutsu Kaisen Manga: Chapter 270 (pp. 2, 4).
  57. 57.0 57.1 57.2 57.3 57.4 57.5 57.6 57.7 Jujutsu Kaisen Manga: Chapter 143 (pp. 18-19).
  58. Jujutsu Kaisen Manga: Chapter 145 (p. 4).
  59. Jujutsu Kaisen Manga: Chapter 146 (p. 4-5).
  60. Jujutsu Kaisen Manga: Chapter 146 (p. 6).
  61. Jujutsu Kaisen Manga: Chapter 175 (p. 18).
  62. Jujutsu Kaisen Manga: Chapter 146 (p. 8).
  63. Jujutsu Kaisen Manga: Chapter 158 (p. 6).
  64. Jujutsu Kaisen Manga: Chapter 167 (p. 1).
  65. Jujutsu Kaisen Manga: Chapter 211 (p. 12).
  66. Jujutsu Kaisen Manga: Chapter 212 (p. 4-5).
  67. Jujutsu Kaisen Manga: Chapter 220 (p. 6).
  68. Jujutsu Kaisen Manga: Chapter 220 (p. 7).
  69. Jujutsu Kaisen Manga: Vol. 25 (p. 53).
  70. Jujutsu Kaisen Manga: Chapter 248 (p. 13).
  71. Jujutsu Kaisen Manga: Chapter 161 (p. 6-7).
  72. Jujutsu Kaisen Manga: Chapter 167 (p. 8).
  73. Jujutsu Kaisen Manga: Chapter 211 (p. 8-9).

Navigation

[v · e · ?]
Culling Game Arc
Chapters 159  •  160  •  161  •  162  •  163  •  164  •  165  •  166  •  167  •  168  •  169  •  170  •  171  •  172  •  173  •  174  •  175  •  176  •  177  •  178  •  179  •  180  •  181  •  182  •  183  •  184  •  185  •  186  •  187  •  188  •  189  •  190  •  191  •  192  •  193  •  194  •  195  •  196  •  197  •  198  •  199  •  200  •  201  •  202  •  203  •  204  •  204  •  205  •  206  •  207  •  208  •  209  •  210  •  211  •  212  •  213  •  214  •  215  •  216  •  217  •  218  •  219  •  220  •  221
Episodes TBA
Battles Yuji Itadori vs. Haba & Hanyu  •  Yuji Itadori vs. Hiromi Higuruma  •  Megumi Fushiguro vs. Reggie Star's Group  •  Fumihiko Takaba vs. Iori Hazenoki  •  Megumi Fushiguro vs. Reggie Star  •  Yuta Okkotsu vs. Kurourushi  •  Yuta Okkotsu vs. Takako Uro vs. Ryu Ishigori  •  Kinji Hakari vs. Charles Bernard  •  Panda vs. Hajime Kashimo  •  Kinji Hakari vs. Hajime Kashimo  •  Maki Zenin & Noritoshi Kamo vs. Naoya Zenin  •  Maki Zenin, Hagane Daido & Rokujushi Miyo vs. Naoya Zenin  •  Yuki Tsukumo & Choso vs. Kenjaku  •  Yuji Itadori, Maki Zenin & Hana Kurusu vs. Sukuna  •  Sukuna vs. Ryu Ishigori  •  Sukuna vs. Yorozu
Events Culling Game
Advertisement